local Multiplayer support

This commit is contained in:
2024-12-04 08:48:48 +01:00
parent 15be351c86
commit bb7dbb054a
13 changed files with 233 additions and 24 deletions

12
global.gd Normal file
View File

@@ -0,0 +1,12 @@
extends Node
var player_ids = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass