[gd_scene load_steps=9 format=3 uid="uid://c47e73fde0h11"] [ext_resource type="Script" path="res://main.gd" id="1_vs02u"] [ext_resource type="Script" path="res://multitargetcamera.gd" id="2_qn70b"] [ext_resource type="Texture2D" uid="uid://b4bn085jvlf4a" path="res://assets/tilesheet_complete.png" id="4_1beu1"] [ext_resource type="Script" path="res://tile_map_layer.gd" id="4_daljk"] [ext_resource type="Texture2D" uid="uid://dn60hfc3u10tv" path="res://assets/GrassHills.png" id="4_msaxv"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gywst"] texture = ExtResource("4_1beu1") texture_region_size = Vector2i(64, 64) 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 10:0/0 = 0 11:0/0 = 0 12:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 16:0/0 = 0 17:0/0 = 0 18:0/0 = 0 19:0/0 = 0 20:0/0 = 0 21:0/0 = 0 0:1/0 = 0 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 16:1/0 = 0 17:1/0 = 0 18:1/0 = 0 19:1/0 = 0 20:1/0 = 0 21:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 16:2/0 = 0 17:2/0 = 0 18:2/0 = 0 19:2/0 = 0 20:2/0 = 0 21:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 16:3/0 = 0 17:3/0 = 0 18:3/0 = 0 19:3/0 = 0 20:3/0 = 0 21:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 7:4/0 = 0 8:4/0 = 0 15:4/0 = 0 16:4/0 = 0 21:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 14:5/0 = 0 15:5/0 = 0 16:5/0 = 0 17:5/0 = 0 20:5/0 = 0 21:5/0 = 0 0:6/0 = 0 1:6/0 = 0 2:6/0 = 0 3:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 10:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 16:6/0 = 0 17:6/0 = 0 18:6/0 = 0 20:6/0 = 0 21:6/0 = 0 0:7/0 = 0 1:7/0 = 0 2:7/0 = 0 3:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 14:7/0 = 0 15:7/0 = 0 16:7/0 = 0 17:7/0 = 0 18:7/0 = 0 19:7/0 = 0 20:7/0 = 0 21:7/0 = 0 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 16:8/0 = 0 17:8/0 = 0 18:8/0 = 0 19:8/0 = 0 20:8/0 = 0 21:8/0 = 0 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 7:9/0 = 0 8:9/0 = 0 9:9/0 = 0 10:9/0 = 0 11:9/0 = 0 12:9/0 = 0 13:9/0 = 0 14:9/0 = 0 15:9/0 = 0 16:9/0 = 0 17:9/0 = 0 18:9/0 = 0 19:9/0 = 0 20:9/0 = 0 21:9/0 = 0 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 4:10/0 = 0 5:10/0 = 0 6:10/0 = 0 7:10/0 = 0 8:10/0 = 0 9:10/0 = 0 10:10/0 = 0 11:10/0 = 0 12:10/0 = 0 13:10/0 = 0 14:10/0 = 0 15:10/0 = 0 16:10/0 = 0 17:10/0 = 0 18:10/0 = 0 19:10/0 = 0 20:10/0 = 0 21:10/0 = 0 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 3:11/0 = 0 4:11/0 = 0 5:11/0 = 0 6:11/0 = 0 7:11/0 = 0 8:11/0 = 0 9:11/0 = 0 10:11/0 = 0 11:11/0 = 0 12:11/0 = 0 13:11/0 = 0 14:11/0 = 0 15:11/0 = 0 16:11/0 = 0 17:11/0 = 0 18:11/0 = 0 19:11/0 = 0 20:11/0 = 0 21:11/0 = 0 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 9:4/0 = 0 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 17:4/0 = 0 18:4/0 = 0 19:4/0 = 0 4:5/0 = 0 5:5/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 18:5/0 = 0 19:5/0 = 0 4:6/0 = 0 11:6/0 = 0 12:6/0 = 0 19:6/0 = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8see"] texture = ExtResource("4_msaxv") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/right_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/left_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/top_side = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/bottom_left_corner = 0 8:0/0/terrains_peering_bit/left_side = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_left_corner = 0 9:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/left_side = 0 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/terrains_peering_bit/bottom_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/terrains_peering_bit/right_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_right_corner = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/top_left_corner = 0 8:1/0/terrains_peering_bit/top_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_side = 0 0:2/0/terrains_peering_bit/bottom_left_corner = 0 0:2/0/terrains_peering_bit/left_side = 0 0:2/0/terrains_peering_bit/top_left_corner = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_right_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_left_corner = 0 5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/top_left_corner = 0 5:2/0/terrains_peering_bit/top_side = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/bottom_right_corner = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0 6:2/0/terrains_peering_bit/left_side = 0 6:2/0/terrains_peering_bit/top_left_corner = 0 6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/terrains_peering_bit/right_side = 0 7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_right_corner = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/bottom_left_corner = 0 9:2/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/bottom_right_corner = 0 0:3/0/terrains_peering_bit/bottom_side = 0 0:3/0/terrains_peering_bit/bottom_left_corner = 0 0:3/0/terrains_peering_bit/left_side = 0 0:3/0/terrains_peering_bit/top_left_corner = 0 0:3/0/terrains_peering_bit/top_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/bottom_right_corner = 0 1:3/0/terrains_peering_bit/bottom_side = 0 1:3/0/terrains_peering_bit/bottom_left_corner = 0 1:3/0/terrains_peering_bit/left_side = 0 1:3/0/terrains_peering_bit/top_side = 0 1:3/0/terrains_peering_bit/top_right_corner = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/bottom_side = 0 2:3/0/terrains_peering_bit/bottom_left_corner = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_left_corner = 0 2:3/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_right_corner = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/left_side = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/top_left_corner = 0 5:3/0/terrains_peering_bit/top_side = 0 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/terrains_peering_bit/left_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/terrains_peering_bit/right_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_left_corner = 0 9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_right_corner = 0 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/bottom_right_corner = 0 2:4/0/terrains_peering_bit/bottom_side = 0 2:4/0/terrains_peering_bit/top_side = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/bottom_side = 0 3:4/0/terrains_peering_bit/bottom_left_corner = 0 3:4/0/terrains_peering_bit/left_side = 0 3:4/0/terrains_peering_bit/top_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_right_corner = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/bottom_side = 0 5:4/0/terrains_peering_bit/bottom_left_corner = 0 5:4/0/terrains_peering_bit/left_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/left_side = 0 6:4/0/terrains_peering_bit/top_left_corner = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/right_side = 0 8:4/0/terrains_peering_bit/bottom_side = 0 8:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/bottom_right_corner = 0 9:4/0/terrains_peering_bit/bottom_side = 0 9:4/0/terrains_peering_bit/bottom_left_corner = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_side = 0 9:4/0/terrains_peering_bit/top_right_corner = 0 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/terrains_peering_bit/right_side = 0 2:5/0/terrains_peering_bit/bottom_side = 0 2:5/0/terrains_peering_bit/top_side = 0 2:5/0/terrains_peering_bit/top_right_corner = 0 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/terrains_peering_bit/bottom_side = 0 3:5/0/terrains_peering_bit/left_side = 0 3:5/0/terrains_peering_bit/top_left_corner = 0 3:5/0/terrains_peering_bit/top_side = 0 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/terrains_peering_bit/right_side = 0 4:5/0/terrains_peering_bit/left_side = 0 4:5/0/terrains_peering_bit/top_side = 0 4:5/0/terrains_peering_bit/top_right_corner = 0 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/terrains_peering_bit/right_side = 0 5:5/0/terrains_peering_bit/left_side = 0 5:5/0/terrains_peering_bit/top_left_corner = 0 5:5/0/terrains_peering_bit/top_side = 0 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0/terrains_peering_bit/right_side = 0 6:5/0/terrains_peering_bit/bottom_side = 0 6:5/0/terrains_peering_bit/bottom_left_corner = 0 6:5/0/terrains_peering_bit/left_side = 0 6:5/0/terrains_peering_bit/top_side = 0 6:5/0/terrains_peering_bit/top_right_corner = 0 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0/terrains_peering_bit/right_side = 0 7:5/0/terrains_peering_bit/left_side = 0 7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0/terrains_peering_bit/right_side = 0 8:5/0/terrains_peering_bit/bottom_right_corner = 0 8:5/0/terrains_peering_bit/bottom_side = 0 8:5/0/terrains_peering_bit/bottom_left_corner = 0 8:5/0/terrains_peering_bit/left_side = 0 8:5/0/terrains_peering_bit/top_left_corner = 0 8:5/0/terrains_peering_bit/top_side = 0 8:5/0/terrains_peering_bit/top_right_corner = 0 9:5/0 = 0 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0/terrains_peering_bit/right_side = 0 9:5/0/terrains_peering_bit/bottom_right_corner = 0 9:5/0/terrains_peering_bit/bottom_side = 0 9:5/0/terrains_peering_bit/bottom_left_corner = 0 9:5/0/terrains_peering_bit/left_side = 0 9:5/0/terrains_peering_bit/top_left_corner = 0 9:5/0/terrains_peering_bit/top_side = 0 9:5/0/terrains_peering_bit/top_right_corner = 0 [sub_resource type="TileSet" id="TileSet_rtqs8"] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 3 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/2 = SubResource("TileSetAtlasSource_w8see") sources/0 = SubResource("TileSetAtlasSource_gywst") [node name="Main" type="Node2D"] script = ExtResource("1_vs02u") [node name="TileMapLayer" type="TileMapLayer" parent="."] tile_map_data = PackedByteArray(0, 0, 241, 255, 0, 0, 2, 0, 6, 0, 3, 0, 0, 0, 21, 0, 0, 0, 2, 0, 6, 0, 3, 0, 0, 0, 6, 0, 247, 255, 2, 0, 6, 0, 3, 0, 0, 0, 253, 255, 250, 255, 2, 0, 6, 0, 3, 0, 0, 0) tile_set = SubResource("TileSet_rtqs8") script = ExtResource("4_daljk") [node name="MultiTargetCamera" type="Camera2D" parent="."] position = Vector2(0, -2000) script = ExtResource("2_qn70b") [node name="PlayerSpawnPoints" type="Node2D" parent="."] [node name="SpawnPoint1" type="Marker2D" parent="PlayerSpawnPoints"] position = Vector2(-241, -545) [node name="SpawnPoint2" type="Marker2D" parent="PlayerSpawnPoints"] position = Vector2(325, -501)