extends Node2D @export var player_scene = preload("res://player.tscn") @onready var spawn_points = $PlayerSpawnPoints.get_children() # Called when the node enters the scene tree for the first time. func _ready() -> void: # Spawn players at designated spawn points for i in range(len(Global.player_ids)): if i >= spawn_points.size(): break # Ensure we don't exceed available spawn points var player_instance = player_scene.instantiate() player_instance.set_input_id(Global.player_ids[i]) # Assign the input ID to the player player_instance.global_position = spawn_points[i].global_position $MultiTargetCamera.add_target(player_instance) print(Global.player_ids[i]) add_child(player_instance) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass