24 lines
839 B
GDScript
24 lines
839 B
GDScript
extends Node2D
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@export var player_scene = preload("res://player.tscn")
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@onready var spawn_points = $PlayerSpawnPoints.get_children()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# Spawn players at designated spawn points
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for i in range(len(Global.player_ids)):
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if i >= spawn_points.size():
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break # Ensure we don't exceed available spawn points
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var player_instance = player_scene.instantiate()
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player_instance.set_input_id(Global.player_ids[i]) # Assign the input ID to the player
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player_instance.global_position = spawn_points[i].global_position
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$MultiTargetCamera.add_target(player_instance)
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print(Global.player_ids[i])
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add_child(player_instance)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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